Lean Digital Summit – Toyota Kata Puzzle experience workshop

Here are the slides from my Toyota Kata Puzzle experience workshop that I ran atthe Lean Digital Summit in Lisbon 2018-10-19

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The arrival of getKanban v3

Version 3 of the getKanban board game has finally arrived. It is now over a year ago since I saw a prototype of version 3 at Lean Software & Systems Conference 2011 and I have been waiting for it’s arrival ever since.

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Guess the excitement when the delivery truck pull up this week!

We immediately had to unpack the package and see how the final version looked like.

The game comes in a practical and nice looking bag.


When you open the bag you will find:

  • One green sleeve containing the game board and the four erasable charts
  • One clear tote bag containing the story cards,  the custom dies, all the different colored pens and some custom sticky notes
  • One cotton bag containing the expedite stories and the outcome cards

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So lets set it up!


This is the recommended setup as described in the new and much improved facilitators guide. The new facilitators guide is now delivered as two separate slide decks. One  for the Quick Play mode, and on for the  Standard and Advanced mode.

When you setup the game you will find that the overall quality of the game is much higher compared to version 2. The game board has a plastic surface that you can write on and then clean. This is a great as the version 2 game board starts to look quite messy after a few games.


All the new cards are also of higher quality and are now made of some plastic material. This applies to the charts as well. They are now made in a much thicker plastic material that is much easier to clean.


The gameplay

There are so many improvements to the game and the gameplay. I will only point to a few of them here. I will leave it up to you to discover the rest when you get your own copy or you have me or one of my colleagues from Avega Group over for some gameplay Smile

The game now has three different play modes:

  • Quick Play – Designed to be played in 60 – 90 minutes. Only one chart is tracked, WIP limits may not be adjusted and many learning points are skipped over.
  • Standard – Designed to be played in 2,5 – 3 hours. All of the charts are tracked, cycle time is collected, WIP limits may be adjusted and the concept of class of service is introduced.
  • Advanced – Designed to be played for a minimum of 3 hours. More advanced concepts are introduced, and winning and losing strategies make themselves much more evident in the final stages of the game. There are more opportunities to analyze and discuss the impact of events, and other aspects of the game.

The most visible change in version 3 is the custom dies. The new dies have three numbers in different colors on every side. The different colors represents the different specialties. Red for the analysts, blue for the developers and green for the testers. When you play a die in a column you use the number with the corresponding color. If you play the die according to its specialty you will get higher numbers. The dies no longer span between 1 and 6. The large numbers are between 3 and 6 and the smaller are between 0-3. This will reduce the variability and luck will have a smaller impact on the game outcome.


One other big difference is the introduction of replenishment and deployment cadence. In version 3 you can only replenish your input queue and deploy your stories at the end of the three day billing cycle. I think this is great as this mimics reality better. And just as in reality these process policies can be changes in the game.

The forth change I want to point out is the ability to change the work-in-process limits. As this is a core part of Kanban it is great that it is now part of the game. I have for some time allowed this when playing the version 2 as described in a previous post.

Playing the game


I have played the prototype version once. I have also facilitated a preproduction version as part of the Accredited Kanban training we ran at Avega Group earlier this year.

Version 3 of the getKanban game is a big step forward compared to the previous versions. Much more learning opportunities and also more opportunities to improve on the process, which is the main point of the Kanban Method.

I highly recommend the new and improved version 3 of the getKanban game.

Thank you Russell Healy for a great game!

I also want to say thank you to Russell Healy at getKanban Limited and Daniel Vacanti at Corporate Kanban for the copies of the game I have received.

Lean Enterprise Software and Systems 2011–Game Day

The last day of the Conference on Lean Enterprise Software and Systems 2011 (LESS2011) was Tutorials & Workshops day. I was asked by the conference organizers to arrange a game day where we would play two games: the MIT Beer Game and the getKanban Board Game.

MIT Beer Game

The game MIT Beer Game is a simulation game of system dynamics. It was introduced in the 60′s by MIT’s Sloan School of Management and further popularized by John Sterman and Peter Senge. The goal of the game is to optimize a supply chain in several stages to meet customer demand while minimizing logistics and warehousing costs.

This game session was led by Rolf Häsänen from EPL Business Institute and I was assisting.

We had two teams playing: KOFF and Karhu. Both teams played well with high spirit and lots of fun. Team Karhu won with a cost of approximately $1700 and team KOFF was around $3300

Here are some of my pictures




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System Dynamics Society
System Dynamics Conference, July 22 – July 26, 2012
Training and education
MIT System Dynamics in Education project
WPI distance learning on System Dynamics
Masters in System Dynamics
Supply chain
The MIT Beer Game
The Beergame in business-to-business eCommerce courses – a teaching report
Chain reaction – Managing a supply chain is becoming a bit like rocket science

Software simulations for System Dynamics

The getKanban Board Game

The getKanban Board Game is a physical board game designed to teach the concepts and mechanics of Kanban for software development in a class or workshop setting. It has been described as the most effective way to teach Kanban. It’s hands-on, engaging, and fun. The getKanban Board Game is frequently used in Kanban training classes around the world.

This game session was led by me.

We had one game running. It was a very engaged team that played with high energy and intense discussions. People were suppose to leave early but we stayed on for most of the afternoon. The sessions was so intense so I didn’t remember to take any pictures of the team playing but here is the result and the charts.


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Closing notes

Thank you to all who attended and made this a great final day of LESS2011.

Thank you Rolf Häsänen for running the MIT Beer Game on your own time. Thank you Avega Group and Mattias Skarin and Crisp for the getKanban Board Games.